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Beauty Pop
Beauty Pop
Arai, Kiyoko
( Votes)
Arai, Kiyoko
First-year high school student Kiri Koshiba is a skilled hairstylist. Whenever others are bullied or ridiculed for their appearance, she steps in to do some "magic," giving them makeovers that bring out their natural beauty.

At Kiri's school, three second-year students make up the popular Scissors Project (SP): Shougo Narumi, the hairstylist; Kei Minami, the nail artist; and Kazuhiko Ochiai, the overall beauty consultant. The SP selectively chooses one female student to makeover and produces amazing results every time.

When Kanako Aoyama, Kiri's childhood friend, confesses her feelings to Ochiai by giving him a present, she is accused of bribing her way into becoming the next girl for an SP makeover. Kiri comes to Kanako's defense and performs some "magic" on her, leaving the SP stunned at Kanako's transformation. Not knowing who is responsible, the SP searches for Kanako's hairstylist in order to have a haircutting showdown, the start of a rivalry between Narumi and Kiri.




Included one-shots:
Volume 2: Dream Come True
Volume 3: Teen Drop
Volume 7: Twisted Typhoon, I Want to Be a Prince
Volume 10: Shampoo's Concern, Hysteric Heart, Daily Life in the Narumi Family
Shijou Saikyou no Deshi Kenichi
Shijou Saikyou no Deshi Kenichi
Matsuena, Syun
( Votes)
Matsuena, Syun
Kenichi Shirahama is a good-natured but bullied 15-year-old boy. Tired of being weak, he joins his school's karate club to grow stronger, only to end up as mere target practice for his seniors. However, the beautiful transfer student Miu Fuuriniji changes Kenichi's undesirable fate: she is a first-rate martial artist who introduces him to Ryozanpaku dojo.

There, Kenichi meets the dojo's six eccentric masters, who then decide to take him in as their disciple! Shijou Saikyou no Deshi Kenichi tells the story of history's strongest disciple Kenichi as he trains tirelessly under the world's greatest martial artists—who each specialize in their own martial art—to gain the strength to protect the people and values important to him.

Spirit Circle
Spirit Circle
Mizukami, Satoshi
( Votes)
Mizukami, Satoshi
Fuuta Okeya, a 14-year-old student, can see ghosts and wears a bandage on his left cheek to hide his striking birthmark. One day, a girl with a scar on her forehead named Kouko Ishigami, accompanied by a ghost of a tall and friendly man, transfers into his class.

Fuuta quickly takes a liking to Kouko, wondering if it might be love at first sight. After waking up crying from a strange dream involving her, he feels a nostalgic connection to Kouko and becomes determined to befriend her. However, a chain of events forces Fuuta to reveal his birthmark to Kouko, to which she declares him to be the enemy of her life. A furious Kouko explains that the two are bound by reincarnation, and that Fuuta's birthmark is a curse she engraved on him in one of their past lives to recognize and eventually defeat him.

Kouko brings out a circular object made of flames known as the "spirit circle" and attacks Fuuta, pushing him off a flight of stairs. As he falls, Fuuta is thrown back into the insight of one of his previous lives. Spirit Circle chronicles Fuuta's journey back and forth his several past lives as he gradually unravels the mysteries behind his apparent bad blood with Kouko.

Full Moon wo Sagashite
Full Moon wo Sagashite
Tanemura, Arina
( Votes)
Tanemura, Arina
At the tender age of twelve, Mitsuki Kouyama has a sarcoma in her throat. Though this rare cancer can be cured by removing her vocal cords, Mitsuki refuses because of her desire to become a pop singer and keep her childhood promise to Eichi Sakurai, her first love who left for America. Unable to both heal and keep her voice, she allows her health to deteriorate as she accepts her tragic fate.

One day, while escaping the home of her music-hating grandmother to attend an audition, Mitsuki meets two shinigami Takuto Kira and Meroko Yui. Realizing that Mitsuki can see them, Takuto and Meroko reveal to her that she will die in a year. Moved by her plight, Takuto allows Mitsuki the chance to pursue her dream by giving her the ability to transform into a healthy sixteen-year-old girl. After being chosen for a contract with Seed Records, Mitsuki makes her debut under the stage name Full Moon and chooses to pursue her dream music career before her life's end.




Included one-shot:
Volume 2: Ginyuu Meika
To LOVE-Ru
To LOVE-Ru
Yabuki, Kentarou
( Votes)
Yabuki, Kentarou
The story of To Love-Ru revolves around Rito Yuuki, a high-school student who cannot confess to the girl of his dreams, Haruna Sairenji. One day when coming home and sulking in the bathtub, a mysterious, nude girl appears out of nowhere. Her name is Lala and she comes from the planet Deviluke...

(Source: Wikipedia)
Yankee-kun to Megane-chan
Yankee-kun to Megane-chan
Yoshikawa, Miki
( Votes)
Yoshikawa, Miki
Hiding in the school toilet, Daichi Shinagawa curses upon the fact that his idle high school life is suddenly interrupted by an annoying presence—the class representative Hana Adachi. Unfortunately for the delinquent, the eccentric Adachi enters the male washroom without hesitation and discovers his hiding spot in a flash. Going on a field trip with his classmates is the least of Shinagawa's concerns, but that is the very thing that Adachi would not give up on. By hook or crook, she insists that everyone in the class attend the trip, including the reluctant Shinagawa. To make matters worse, despite his constant rejection Adachi would keep following Shinagawa even after school has ended.

However, after an encounter with a pair of purse snatchers, Shinagawa soon learns that Adachi has an unexpected side to her, and is soon thrust into chaotic school life filled with her inescapable antics.

Watashi ga Motete Dousunda
Watashi ga Motete Dousunda
Junko
( Votes)
Junko
Rather than a prince and a princess living happily ever after together, it is much more appealing to see a prince and a prince fall in love.

Believing in this wholeheartedly, Kae Serinuma is an overweight second-year high school girl who spends her days obsessing over fictional boys and fantasizing about men being in love with each other. In particular, she ships her male classmates Nozomu Nanashima and Yuusuke Igarashi—in her mind, every interaction they have hints at their romance. However, Kae's entire world is turned upside down when her favorite anime character dies. Heartbroken, she locks herself in her room and cuts off all contact from society. When she finally emerges a week later, she has slimmed down to have become a radiant beauty!

Now, all the boys that Kae was content with watching from afar are suddenly pursuing her—the only problem is, Kae wants no part in it! She would much rather they kiss each other, not her. In the battle for her heart, Kae ensnares the boys in her wild fantasies and exposes them to the true nature of a fujoshi's world.

Black Cat
Black Cat
Yabuki, Kentarou
( Votes)
Yabuki, Kentarou
Train Heartnet is an amicable bounty hunter—known as a "Sweeper"—with a talent for sharpshooting. Working alongside his cool-headed partner Sven Vollfied, they hunt down wanted criminals. Unfortunately, however, despite their efforts, the dynamic duo always seems to be short on money, which forces them to accept a job from the beautiful Rinslet Walker, a sly thief for hire, and a mysterious girl named Eve.

However, the motley crew soon discovers a terrible plot to revolutionize the world, and the mastermind is someone Train knows and loathes with a passion. As the plan is set into motion, it is soon made clear that behind the carefree sharpshooter's smiling face lies a tragic past and an insatiable desire for revenge.



Included one-shot:
Volume 8: Stray Cat (pilot)
xxxHOLiC
xxxHOLiC
CLAMP
( Votes)
CLAMP
Living alone after his parents passed away, Kimihiro Watanuki is a high school student who can see otherworldly creatures that are attracted to him. His days are plagued by these nuisances, and he wishes to rid himself of this inconvenience. One fateful day, as Kimihiro is being chased by a horde of spirits, his feet bring him into a mysterious store to seek shelter. Here he meets Yuuko Ichihara, the mistress of this supposed store, who claims to be able to grant wishes. Yuuko offers to grant Kimihiro's, as long as he pays an appropriate price.

Thus begins Kimihiro's time working in her store to earn the payment necessary for his wish. In Yuuko's employ, he must become further involved with spirits and the supernatural before he can leave that world behind. How will he fare in the inexplicable encounters that await him?

SHAMAN KING
SHAMAN KING
Takei Hiroyuki Takei Hiroyuki
( Votes)
Takei Hiroyuki Takei Hiroyuki
Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…
NaNa
NaNa
Tsunabuchi, Takahiro
( Votes)
Tsunabuchi, Takahiro
The main character's father, Goro Minagaki, is a robot inventor. One day he brings home a strange girl Nana. She turns out to be the one of the father's experiment, n.707. Through commedy and many explicit ecchi the nice girl causes many troubles.
Gokushufudou
Gokushufudou
Oono, Kousuke
( Votes)
Oono, Kousuke
"Immortal Tatsu," the legendary yakuza who single-handedly defeated a rival gang with a lead pipe, is a name known to strike fear in both hardened police officers and vicious criminals. Soon after his sudden disappearance, he resurfaces with a slight change in profession. Now equipped with an apron, Tatsu has given up violence and is trying to make an honest living as a house husband.

While adapting to mundane household tasks, Tatsu finds that being a house husband has its own challenges, from the battlefield known as supermarket sales to failures in the kitchen. Despite living peacefully, misunderstandings seem to follow him left and right. Gokushufudou follows the daily life of the comically serious ex-yakuza as he leaves behind his dangerous previous life to become a stay-at-home husband.

Monster Musume no Iru Nichijou
Monster Musume no Iru Nichijou
Inui, Takemaru
( Votes)
Inui, Takemaru
Monsters—they're real, and they want to date us! Three years ago, the world learned that harpies, centaurs, catgirls, and all manners of fabulous creatures are not merely fiction; they are flesh and blood—not to mention scale, feather, horn, and fang. Thanks to the "Cultural Exchange Between Species Act," these once-mythical creatures have assimilated into society, or at least, they're trying.

When a hapless human named Kurusu Kimihito is inducted as a "volunteer" into the government exchange program, his world is turned upside down. A snake-like lamia named Miia comes to live with him, and it is Kurusu's job to take care of her and make sure she integrates into his everyday life. Unfortunately for Kurusu, Miia is undeniably sexy, and the law against interspecies breeding is very strict. Even worse, when a ravishing centaur girl and a flirtatious harpy move in, what's a full-blooded young man with raging hormones to do?!

(Source: Seven Seas Entertainment)
Genshiken
Genshiken
Kio, Shimoku
( Votes)
Kio, Shimoku
It's the spring of freshman year, and Kanji Sasahara is in a quandary. Should he fulfill his long-cherished dream of joining an otaku club? Saki Kasukabe also faces a dilemma. Can she ever turn her boyfriend, anime fanboy Kousaka, into a normal guy? Kanji triumphs where Saki fails, when both Kanji and Kousaka sign up for Genshiken: The Society for the Study of Modern Visual Culture.

Undeterred, Saki chases Kousaka through the various activities of the club, from costume-playing and comic conventions to video gaming and collecting anime figures—learning more than she ever wanted to about the humorous world of the Japanese fan...

(Source: Del Rey Manga)
Azumanga Daioh
Azumanga Daioh
Azuma, Kiyohiko
( Votes)
Azuma, Kiyohiko
Chiyo Mihama is a child prodigy who has skipped several grades to end up in high school. On her first day, she discovers that her class is full of eccentric individuals. Sakaki, who towers over Chiyo, is aloof and intimidating; Tomo Takino is loud and annoying; Ayumu "Osaka" Kasuga is absentminded but great at solving riddles; Koyomi "Yomi" Mizuhara is obsessed with diets and loves karaoke despite her awful singing; and Kagura, who is a competitive tomboy.

As the classmates become good friends over time, they experience their everyday lives together—things like school, studying, going on summer trips, and engaging in all kinds of shenanigans!

Defense Devil
Defense Devil
Yoon, In-Wan
( Votes)
Yoon, In-Wan
Mephisto Bart Kucabara is a devil lawyer. In order to return to the demon world that he was exiled from, he needs to collect enough Dark Matter. To do so, he creates a plan to claim the Dark Matter from the souls of sinners sentenced to hell; prove the soul's innocence and the Dark Matter becomes his.

But how can he gather enough Dark Matter when his kind personality causes him to continually use it up in order to defend the soul from the Shinigami that has come to take them to hell?
Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e
Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e
Kinugasa, Shougo
( Votes)
Kinugasa, Shougo
Koudo Ikusei Senior High School, a leading prestigious school with state-of-the-art facilities where nearly 100% of students go on to university or find employment. The students there have the freedom to wear any hairstyle and bring any personal effects they desire. Koudo Ikusei is a paradise-like school, but the truth is that only the most superior of students receive favorable treatment.

The protagonist Kiyotaka Ayanokouji is a student of D-class, which is where the school dumps its "inferior" students in order to ridicule them. For a certain reason, Kiyotaka was careless on his entrance examination, and was put in D-class. After meeting Suzune Horikita and Kikyou Kushida, two other students in his class, Kiyotaka's situation begins to change.

(Source: KissManga)
Karin
Karin
Kagesaki, Yuna
( Votes)
Kagesaki, Yuna
Karin is a cute little girl who also happens to be a vampire...with a twist. Once a month, she experiences intense bleeding from her nose—we're talking gushers! In other words, she's a vamp with blood to spare, so rather than stealing blood from humans she actually gives her blood to them. If done right, this can be an extremely positive experience that benefits the "victim" as much as the vampire. The problem is that Karin never seems to do things right!

(Source: Tokyopop)
Hinamatsuri
Hinamatsuri
Ohtake, Masao
( Votes)
Ohtake, Masao
Yoshifumi Nitta, a mid-level yakuza, finds his life forever changed when a strange capsule appears and rams into his head. Though he believes the curious event to be a dream, he finds the capsule still there the next morning; from within it emerges a young girl. She remembers nothing but her name, Hina, and uses psychokinesis to coerce Yoshifumi into buying her clothes and toys. Unable to get rid of Hina, Yoshifumi reluctantly becomes her guardian.

The pair's peculiar life is just beginning. As Hina lazes around the house, Yoshifumi quickly rises through the ranks of the yakuza with the help of her supernatural abilities. Hinamatsuri follows the comedic duo as Hina drags both new friends and old acquaintances into her antics, while Yoshifumi juggles between taking care of Hina, hiding her powers, and managing the yakuza business.

Hikaru no Go
Hikaru no Go
Obata, Takeshi
( Votes)
Obata, Takeshi
When Hikaru Shindou discovers an old go board in his grandfather's attic, he is greeted by the spirit of an ancient go master, Sai Fujiwara no. Sai spent his life teaching the techniques of the board game to an emperor during the Heian era, and now in his ghostly state, he is eager to share his passion with the unsuspecting Hikaru. The only problem is that Hikaru is not all that interested in board games. But Sai is not easily dissuaded. Pressured by Sai's unrelenting desire to pursue something he refers to as the "Divine Move," Hikaru begrudgingly consents to playing the game, executing moves as dictated by Sai. But slowly, intrigued by the dedication of his peers, he begins to learn the basics of the game.

As Hikaru enters into the world of go, guided by his intangible tutor and inspired by his rival, Akira Touya, he cannot help but be drawn into the complex game as he grows determined to prove his own abilities. In a coming-of-age story centering around an ancient board game, Hikaru no Go tells the story of a boy maturing through the pursuit of his newfound passion.

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