Tobaku Mokushiroku Kaiji

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Des alternatives: English: Gambling Apocalypse Kaiji
Synonyms: Tobaku Mokujiroku Kaiji
Japanese: 賭博黙示録カイジ
Auteur: Fukumoto, Nobuyuki
Taper: Manga
Volumes: 13
Chapitres: 158
Statut: Finished
Publier: 1996-02-10 to 1999-07-26
Sérialisation: Young Magazine (Weekly)

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4.5
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Des alternatives: English: Gambling Apocalypse Kaiji
Synonyms: Tobaku Mokujiroku Kaiji
Japanese: 賭博黙示録カイジ
Auteur: Fukumoto, Nobuyuki
Taper: Manga
Volumes: 13
Chapitres: 158
Statut: Finished
Publier: 1996-02-10 to 1999-07-26
Sérialisation: Young Magazine (Weekly)
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4.5
2 Votes
50.00%
50.00%
0.00%
0.00%
0.00%
0 En train de lire
0 Veux lire
0 Lis
Sommaire
Itou Kaiji is a bum who steals car emblems and slashes tires on what seems to be a regular basis. This routine changes one day when he is paid a visit by a man in a trench-coat. Once the two get talking, it seems that the visitor (Calling himself Endou) is a debt collector. The reason for his visit is an unpaid loan which kaiji had previously co-signed for a work-mate (Furuhata Takeshi). The original loan was 30000 yen and once Takeshi had disappeared, the loan then fell on Kaiji.

Kaiji is then told of a way to clear the interest compounded debt (which stood at 3,850,000 yen), which involved getting on a boat with others in his position. Once on the boat the debtors would then have to gamble with loaned money, which would end with a few winning, and others getting into deeper debt and having to work to pay of their debts. After some coercing kaiji accepts a position on the boat, in order to clear himself and make a bit of money as well...

(Source: AniDB)
Mots clés
drama
game
seinen
Commentaires (2)
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Tobaku Mokushiroku Kaiji review
par
Noideawhybutfine10
Mar 31, 2021
Gambling Apocalypse Kaiji is the Stardust Crusaders of FKMT. Since it was the first of his works to get animated, it's more often than not the one everybody has seen first or the only one they've seen. It's also the only one to get a video game adaptation (to my knowledge, ignoring pahcinko), however that's Japan exclusive.

Now, that's not to say it's bad or boring (like Stardust Crusdaers), in fact, it has very good reason to be someone's favourite FKMT work or Kaiji Part. It has arguably one of the best gambles in the series, Limited Janken, with one of the most memorable endings in FKMT (which I won't talk about here because spoilers). It's also the darkest part of Kaiji, as Kaiji, much like Berserk, got lighter as it went on.

Onto the actual review, we'll start with the story. The story is broken up into 3 or 4 parts depending on how you look at it. There's Limited Janken, Brave Men's Road, Emperor Card and the Lottery. Each part mentioned revolves around Kaiji partaking in near life or death gambles, the stakes getting higher with each one (except for the last gamble) and Kaiji slowly inching his way to greater rewards, culminating in a 100 Million Yen bet (which ironically looks like a joke when you see the stakes in every part following).

The story is definitely the most depressing and grounded of all 6 Kaiji parts. The background for the story of Kaiji is that he cosigned a loan with a former coworker (he is naive and is shown constantly to expect the best out of people on his level), and the coworker disappeared so the debt falls back to him, which has no grown to 3 million yen and he is forced to participate in a gamble to pay it off.

Limited Janken is Kaiji dealing with the worst scum of humanity, going through constant betrayal and being forced to utilize underhanded tactics to avoid slavery. Despite all that, he manages to survive, though at the cost of ensnaring more debt in the aftermath.

The following arc, Brave Men's Road has Kaiji dealing with legitimately good people, watching them slowly get picked off. This is also the arc with Tonegawa Yukio, Teiai's NUMBAH TOOOOOO (couldn't resist) gets more spotlight. In Limited Janken, he was just there to explain the rules and tell people to shut up. Here, he does mostly the same thing, but with more (de)motivational speeches about society and the people participating in the gamble. Aside from that though, he's mostly on the sidelines. The participants of the gamble are your average everyday people and are legitimately likable, which makes the actual events within the arc all the more sad.

The two key side characters are one of Kaiji's coworkers, who got roped into the gamble when the two were out after both quit their job. The other major side character is a debtor that Kaiji freed from being enslaved in the last arc. I can't say much on these two as I'd be delving into spoiler territory.

Now, we're onto the last major arc of this part, Emperor Card. Following Brave Men's Road, the head of Teiai Finance allows Kaiji to participate in a game of Emperor Card with Tonegawa. Emperor Card is a card game similar to Limited Janken, where one side has the 'Emperor Hand' and the other has the 'Slave Hand'. Each hand has 4 Citizen Cards, then an Emperor or Slave Card depending on the hand. Emperor defeats Citizen, Citizen beats Slave, Slave beats Emperor. I'd go over the symbolism, but I feel like I'm summarizing the anime enough.

This arc is my personal favourite of the Part. The mindgames Tonegawa and Kaiji play on each other are insane and comparable only to the ones seen in Parts 3 and 5. and the ending of the arc is extremely satisfying after all the despair thus far.

Then there is the final part, Lottery. To talk about it beyond the name would be to delve into heavy spoilers, given how short it is and what happens.

The story is a 10/10 for me. I love it and it's what got me into FKMT. It's easily the best entry point into the author's works.

The art is like a halfway point between the old FKMT style seen in Ten and the modern FKMT style seen in the Kaiji anime. I prefer the modern style to the classic style, but it's still nice to look at, and FKMT's signature Zawas are still great here. The only real issue is the scanlations. The English version isn't as high quality as FKMTKrazy's scanlations of Parts 3-6 and doesn't fully capture FKMT's style. Hopefully the official translations coming in January improve this.

Characters are great, 10/10. I explain this mostly in my story segment.

Enjoyment is obvious a 10/10.

So, overall a 9/10, 10/10 if you ignore poor scanlation quality.
Tobaku Mokushiroku Kaiji review
par
Dabchu11
Mar 31, 2021
(just for the record, this is a toned down version of my anime review)

I am a fan of macho protagonists (you don’t say!), as well as unorthodox presentations, unique sensations, uncommon tropes, and so on. I got all that in this manga.

The series has a very simple to understand concept, yet very thrilling to follow through. The world moves with money, and some are willing to gamble a lot in order to get rich, or in case they are in dept just to get rid of it. Thus every player in this series is there for a good reason; he is highly motivated to play and win, with the result being him scoring big or ruining his life. As weird as it sounds at first (even for me) the series makes constant remarks to how they are all thinking while going after something that can ruin their lives. As they put it, they’d rather risk everything for a life of luxury instead of wasting their time as nobodies. And if they fail, at least they tried. And if they get ruined, their lives were insignificant to begin with. So yeah, this life or death business really strikes a cord with its direct explanation.

And thus we have Kaiji and his occasional friends and foes, having a big dept to moneylenders and other yakuza members, and all taking part in games that can eradicate either the dept or their lives. The old man who is in charge of all this establishment is by far the greediest bastard I have ever set my eyes on and his logic is “make money for the sake of making more money”. And as cost-unworthy as it seems to make all these games, eventually he gains lots of slaves who work all their lives practically for free, while the few winners usually are gamblers who return just for the gamble and get ruined as well. In his eyes, it is a win-win situation and all the money eventually returns back to him. He is a great adversary, both despised yet prized for his way of thinking.

What makes this show even more interesting, is the games themselves. Their rules are always easy to understand and they appear to be based on pure luck, yet eventually the smart mind can find more strategy than luck into winning the game. Even through cheating if possible. So it is highly ironic to have so many card game anime like Yugioh, each one with thousands of different cards and numerous strategies, and yet none of them are as exciting or strategic as a simplistic rock/paper/scissors game played with cards. Later on more games are introduced to keep the interest from going stale, as different strategies are needed for completely different games. And although all of them are usually based on cheating, the means through which they are revealed or countered makes it all the more exciting.

Speaking of excitement, the whole series is basically a mind game of itself. Various cinematics are used to portrait how the characters are feeling, and most of the duration is actually about them sweating, getting close to a heart-attack, or crying from joy when an obstacle is overcome. The background constantly changes to tsunamis and castles and beasts as means to depict all that, while the endless kanji for ZAWA ZAWA make you feel anxious as well. Even the narrator contributes to all that by mentioning some really overblown with drama monologues around life and death. And the BGM is full of unresting tunes, while the main songs are preparing you for some really blood-boiling situations. So yeah, you are watching men playing card games and you are made to feel THE WORLD IS ABOUT TO END! The show does a great job at maintaining the anxiety and sucking you into it.

So in all I loved this manga. It was exciting, different, thrilling, GAR, and did things right all the way. It was both portraying its characters’ mentality AND had mind games worth looking into. It had moral messages AND honest depiction of human greed. It was both about pathos and catharsis, desperation and hope, emotions and cold-heartingness. IT WAS LIFE ITSELF!

… and it was GAR.

And if you want more, try the Liar Game manga.